Within this group project I was tasked with making playable vehicles this is an example of a novelty one I created and rendered.
I was also tasked with making the Low poly globe in which the player flies around during gameplay.
I had to create a range of vehicles, in a low poly style, so that the user has a diverse array of vehicles with different mechanics.
the starting vehicle the player would use was a simple plane model shown and rendered here.
I was also tasked with creating the low poly environements that would pop up when the user was asked a question.
I had to create environments that illuminated themselves so had to teach myself how to create lights in AutoCAD.
This is the 3D model that i created and rendered following the floor plan I drew out in 2D.
For the exhibition design I created bike models this is the Bmx model featured on the ramp in the exhibition.
This is the 2 dimensional layout of the exhibition.
Following the creation of the 2D dynamic blocks I created a 3D model to illustrate the point of the blocks.
To demonstrate blocks I decided to create a chess board where the boSard and peices are individual blocks making scaling and moving them easy.
here is an individual block shown in the block editor window of AutoCAD.
to the right is one of the many examples of rendering i have used throughout my first year. I have attempted to incorporate depth of field with blur swell as rapping a decal around a curved surface.
This is my First attempt at proper 3 dimensional modelling. I have attempted to make a revolver using the Autodesk suite workflow to apply the finishes to it. .
Within the project I had to create the walls for the maze. Here is my final 3D model.
This is the final 3D model which was used in the maze for the engine room.
Another 3D model used in the final build.
I designed and built a chandelier to illuminate the interior of the maze.
This 3D model was used as a health pickup within the interactive maze.