Virtual Exhibition

Physics Based Rendering
The Purpose of this project was to showcase the new skills I had learned in blender. The most prudent of these being PBR materials. These are node based materials that affect many aspects of the materials the most telling being displacement.
Importing Models
The other technique I have employed here is importing models. Previously I have been very hesitant to use this technique as it does feel slightly like cheating. However, learning that almost every industry professional does this I thought I would also do it. This enabled me to create these renders in a much faster time than It would have taken me previously.
Blender Animation
Given more time I would like to use the environment I have created as the platform for learning Blender animation. Previously I have just used twin motions pre existing libraries to animate things however Blenders Animation capabilities are massive therefore this is something I will be learning in the future.